// generated by soldier of fortune 2, do not modify unbindall bind TAB "+scores" bind ENTER "vstr cbctrl_pausetoggle" bind SPACE "+altattack" bind - "say :)" bind . "cg_crosshairRGBA 1,1,0,1," bind 0 "say ^&:: ^7team-^+grom ^&:: #^+Grom ^7on Q-net ^&:: ^7www.^+Team-GroM^7.owns.it^& ::" bind 1 "weapon 1; cg_drawgun 1;" bind 2 "weapon 2; cg_drawgun 0;cg_crosshairSize 12; cg_drawCrosshair 1;cg_fov 80;sensitivity 1.2 ;echo ^7>> PISTOL" bind 3 "say_team ^-[^&!^-] ^7#h #a ^7Hit by: #D ^-[^&!^-]" bind 4 "seta name grom|1|mastakila" bind 5 "seta name grom|2|pureplay" bind 6 "seta name grom|1|LoveIza" bind 7 "seta name #team.KCo|mastakila" bind 8 "seta name #team.KCo|LoveIza" bind 9 "say ^&:: ^7team-^+KCo ^&:: #^+team.KCo ^7on Q-net ^&:: ^7www.^+KCo-Clan^7.de^& ::" bind = "say_team :)" bind \ "screenshot" bind a "+moveleft" bind b "ui_outfitting" bind c "+zoomin " bind d "+moveright" bind e "+leanright" bind f "weapon 8 ;cg_drawgun 1; cg_drawcrosshair 1 ;cg_crosshairsize 18; cg_fov 100;sensitivity 1.3 ;cl_mouseaccel 0.15; echo ^g>> GRENADE" bind g "+use" bind h "say_team ^-[^&!^-] ^7Enemy Spotted ^-[^&!^-]" bind i "messagemode" bind j "say_team ^-[^&!^-] ^7Cover Me ^-[^&!^-] #h #a ^-[^&!^-] ^7Fast Extraction ^-[^&!^-]" bind k "say_team ^-[^&!^-] ^7I Need Boost ^-[^&!^-]" bind l "vstr crosshaircolor" bind m "screenshot" bind n "drop" bind o "messagemode2" bind p "vstr demotoggle" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "cg_fov 80; cg_Crosshairsize 9; sensitivity 0.7; cl_mouseaccel 0.15" bind v "+firemode" bind w "+forward" bind x "+zoomout" bind z "vstr weaponview" bind ~ "toggleconsole" bind BACKSPACE "dropitem" bind CAPSLOCK "+goggles" bind ALT "+moveup; wait 4 ; +movedown" bind CTRL "+movedown" bind SHIFT "+speed" bind F1 "vote yes" bind F2 "vote no" bind F3 "say_team ^-[^&!^-] ^7Area Clear ^-[^&!^-]" bind F4 "say_teamnl ^-[^&!^-] ^7Rush Rush Rush ^-[^&!^-]" bind F5 "say_team ^-[^&!^-] ^7I Need Help ^-[^&!^-] #h #a ^-[^&!^-]" bind F6 "say_teamnl ^-[^&!^-] ^7Clear Escape Area ^-[^&!^-] ^7DON'T KILL ^-[^&!^-] ^7Clear Escape Area ^-[^&!^-]" bind F7 "outfitting DAAAA;say_teamnl ^-[^&!^-] ^7Sniper Fragnades ^-[^&!^-];echo ^k>> ^7Sniper Fragnade" bind F8 "outfitting DAADA;say_teamnl ^-[^&!^-] ^7Sniper Flamenades ^-[^&!^-];echo ^k>> ^7Sniper Fragnade" bind F9 "outfitting AAAAA;say_teamnl ^-[^&!^-] ^7Ak Fragnades ^-[^&!^-];echo ^k>> ^7AK Fragnade" bind F10 "outfitting AAADA;say_teamnl ^-[^&!^-] ^7Ak Flamenades ^-[^&!^-];echo ^k>> ^7AK Flamenade" bind F11 "outfitting BAAAA;say_teamnl ^-[^&!^-] ^7M4 Fragnades ^-[^&!^-];echo ^k>> ^7M4 Fragnade" bind F12 "outfitting BAADA;say_teamnl ^-[^&!^-] ^7M4 Flamenades ^-[^&!^-];echo ^k>> ^7M4 Flamenade" bind MOUSE1 "+attack ; m_pitch 0.02000" bind MOUSE2 "+altattack" bind MOUSE3 "centerview ; m_pitch 0" bind MOUSE4 "+moveup" bind MOUSE5 "vstr dance" bind MWHEELDOWN "weaptoggle secondary ; cg_drawgun 1; cg_crosshairSize 24; cg_drawCrosshair 1;cg_fov 100;sensitivity 1.3;cl_mouseaccel 0.15; echo ^k>> ^7SECONDARY " bind MWHEELUP "weaptoggle primary ; cg_drawgun 0;cg_drawcrosshair 1 ;cg_crosshairsize 12;cg_fov 80;sensitivity 1.2;cl_mouseaccel 0.15; echo ^k>> ^7PRIMARY" // Scripts // dance set dnc_1 "+movedown; +leanleft; +attack; +moveright; wait 10; -moveright; -attack; -leanleft; -movedown" set dnc_2 "+movedown; +leanright; +attack; +moveleft; wait 10; -moveleft; -attack; -leanright; -movedown" set dnc_3 "+movedown; +leanleft; +leanleft; +attack; +moveleft; +moveleft; wait 5; -moveleft; -moveleft; -attack;-attack; -leanleft; -leanleft; -movedown" set dance_1 "set dance vstr dance_2; vstr dnc_1; vstr dnc_2; vstr dnc_3" set dance_2 "set dance vstr dance_1; vstr dnc_3; vstr dnc_2; vstr dnc_1" set dance "vstr dance_1" // gunview set viewon "cg_drawgun 1;echo ^k>> ^7Primary visible; set weaponview vstr viewoff" set viewoff "cg_drawgun 0;echo ^k>> ^7Primary not visible; set weaponview vstr viewon" set weaponview "vstr viewon" // crosshaircolor set crosshaircolor "vstr white" set white "cg_crosshairrgba 1,1,1,1 ; set crosshaircolor vstr red" set red "cg_crosshairrgba 1,0,0,1 ; set crosshaircolor vstr blue" set blue "cg_crosshairrgba 0,0,1,1 ; set crosshaircolor vstr yellow" set yellow "cg_crosshairrgba 1,1,0,1 ; set crosshaircolor vstr green" set green "cg_crosshairrgba 0,1,0,1 ; set crosshaircolor vstr jasny" set jasny "cg_crosshairrgba 0,1,1,1 ; set crosshaircolor vstr orange" set orange "cg_crosshairrgba 2,2,2,3 ; set crosshaircolor vstr white" // record set demoon "g_synchronousclients 1;record;g_synchronousclients 0;echo You are currently ^2Recording a demo.;set demotoggle vstr demooff" set demooff "stoprecord;echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon" set demotoggle "vstr demoon" // Pause set cbctrl_pause "adm pause;say ^3### GAME PAUSED ### GAME PAUSED ### GAME PAUSED ###; set cbctrl_pausetoggle vstr cbctrl_unpause" set cbctrl_unpause "adm unpause;say ^3### GAME IS ON ### GAME IS ON ### GAME IS ON ###; set cbctrl_pausetoggle vstr cbctrl_pause" set cbctrl_pausetoggle "vstr cbctrl_pause" // Sound seta s_soundpoolmegs "25" seta s_mp3overhead "31756" seta s_mixPreStep "0.05" seta s_mixahead "0.09" seta s_khz "22" seta s_doppler "0" seta s_separation "0.6" seta s_musicvolume "0.0" seta s_volume "0.3" // OSP seta osp_numericalHealth "0" seta osp_oldScoreboard "0" seta osp_simpleHud "0" seta osp_autoScreenshot "1" seta osp_autoRecord "0" seta osp_drawTeamOverlay "1" seta osp_drawClock "1" seta osp_drawCrosshairInfo "1" seta osp_tracerDistance "500" seta osp_useKeyForLadders "0" seta osp_oldConsole "0" // Client seta cl_run "1" seta cl_packetdup "0" seta cl_maxpackets "40" seta cl_pitchspeed "51" seta cl_yawspeed "140" seta cl_allowDownload "0" seta cl_freelook "1" seta cl_mouseAccel "0.15" seta cl_maxPing "800" seta cl_anonymous "0" // Mouse seta m_filter "1" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.02000" // Renderer seta r_lastValidRenderer "GeForce3 Ti/AGP/SSE/3DNOW!" seta r_modelpoolmegs "10" seta r_ssCheap "0.400000" seta r_primitives "0" seta r_facePlaneCull "1" seta r_gamma "2.1" seta r_markcount "0" seta r_swapInterval "0" seta r_textureMode "0" seta r_finish "0" seta r_dlightBacks "1" seta r_dynamiclight "0" seta r_drawSun "0" seta r_fastsky "1" seta r_ignoreGLErrors "1" seta r_flares "1" seta r_lodbias "5" seta r_lodCurveError "250" seta r_subdivisions "12" seta r_vertexLight "0" seta r_simpleMipMaps "1" seta r_customaspect "1" seta r_customheight "864" seta r_customwidth "1152" seta r_fullscreen "1" seta r_mode "5.500000" seta r_ignorehwgamma "0" seta r_overBrightBits "0" seta r_depthbits "16" seta r_stencilbits "custom" seta r_stereo "0" seta r_colorbits "16" seta r_texturebitslm "0" seta r_texturebits "0" seta r_detailtextures "1" seta r_roundImagesDown "1" seta r_picmip "4" seta r_tf_cinematic "GL_RGB8" seta r_tf_lightmap "GL_RGB8" seta r_tf_alpha_uncompressed "GL_RGBA8" seta r_tf_solid_uncompressed "GL_RGB8" seta r_tf_alpha_compressed "GL_COMPRESSED_RGBA_DXT5" seta r_tf_solid_compressed "GL_COMPRESSED_RGBA_DXT5" seta r_ext_compressed_textures "1" seta r_force_compressed_textures "1" seta r_maxTextureSize "0" seta r_ext_texture_filter_anisotropic "1" seta r_ext_texture_env_add "1" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "1" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta r_inGameVideo "1" seta r_displayRefresh "85" seta r_ext_nv_multisample_quality "1" seta r_drawfog "1" // PunkBuster seta pb_system "1" seta pb_sleep "500" // Settings seta picmip "3" seta cg_impactPrediction "1" seta snaps "40" seta rate "10000" seta name "^,grom ^-|^&1^-|^, mas^&T^,a" seta sensitivity "2" seta com_maxfps "custom" seta com_hunkMegs "65" // Other seta cg_drawTeamcounts "1" seta cg_drawCrosshairHealth "1" seta cg_noAmmoAutoSwitch "1" seta cg_zoomWeaponChange "1" seta cg_crosshairGrow "0" seta cg_drawHUDIcons "1" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta net_noipx "0" seta net_noudp "0" seta ui_rmg_seed "?" seta ui_rmg_time "day" seta ui_rmg_size "medium" seta ui_rmg_config "desert" seta ui_serverStatusTimeOut "7000" seta g_warmup "40" seta ui_sof2FirstRun "1" seta cg_hudFiles "ui/hud.txt" seta ui_findPlayer "pure" seta ui_lastServerRefresh_3 "" seta ui_lastServerRefresh_2 "Aug-10, 2003 at 22:31" seta ui_lastServerRefresh_1 "Sep-2, 2003 at 0:0" seta ui_lastServerRefresh_0 "Aug-10, 2003 at 22:31" seta cg_selectedPlayerName "^,grom ^-|^&1^-|^, mas^&T^,a" seta cg_selectedPlayer "4" seta ui_mapIndex "24" seta ui_currentNetMap "26" seta ui_currentMap "0" seta ui_netSource "1" seta ui_gtPickupsDisabled "1" seta ui_gtRespawnType "3" seta ui_actualNetGametype "4" seta ui_netGametype "4" seta ui_joinGametype "0" seta ui_gametype "3" seta ui_dedicated "0" seta cg_drawCrosshairNames "2" seta cg_drawCrosshair "1" seta ui_browserShowEmpty "0" seta ui_browserShowFull "1" seta ui_browserSortKey "4" seta ui_browserGameType "0" seta ui_browserMaster "0" seta g_botSkill "2" seta ui_glCustom "4" seta vid_ypos "65" seta vid_xpos "125" seta cg_predictItems "0" seta identity "marinescout" seta cg_autoswitch "0" seta vm_ui_hunk "1" seta vm_gametype_hunk "1" seta vm_game_hunk "2" seta vm_cgame_hunk "2" seta vm_ui "2" seta vm_gametype "2" seta vm_game "0" seta vm_cgame "2" seta rw_BaseStationPort "0" seta rw_enabled "0" seta joy_threshold "0.15" seta in_joyBallScale "0.02" seta in_joystick "0" seta in_mouse "-1" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta com_ignoreverifynetwork "0" seta com_ignoreothertasks "0" seta sys_versionignore "0" seta sys_noaltenter "0" seta cg_shadows "3" seta cg_shellEjection "1" seta cg_drawGun "0" seta cg_fov "100" seta cg_stereoSeparation "0.4" seta cg_draw2D "1" seta cg_drawTimer "1" seta cg_drawFPS "1" seta cg_drawSnapshot "0" seta cg_crosshairSize "12" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_crosshairrgba "0,1,1,1" seta cg_crosshairFriendRGBA "1,0,0,1," seta cg_simpleItems "1" seta cg_lagometer "0" seta cg_centertime "4" seta cg_centerY "70" seta cg_runpitch "0.0" seta cg_runroll "0.0" seta cg_bobup "0.005" seta cg_bobpitch "0.001" seta cg_bobroll "0.001" seta cg_goreDetail "0" seta cg_chatTime "8000" seta cg_chatHeight "4" seta cg_forceModel "0" seta cg_antiLag "1" seta cg_autoReload "0" seta cg_deferPlayers "1" seta cg_drawFriend "1" seta cg_teamChatsOnly "0" seta cg_noVoiceText "1" seta cg_currentSelectedPlayer "0" seta cg_currentSelectedPlayerName "" seta cg_cameraOrbitDelay "50" seta cg_smoothClients "0" seta cg_noProjectileTrail "0" seta cg_damageindicator "1.5" seta cg_tracerChance "0.5" seta cg_animBlend "1" seta cg_automap_x "485" seta cg_automap_y "5" seta cg_automap_w "150" seta cg_automap_h "150" seta cg_automap_a "0.75" seta cg_drawRadar "2" seta cg_drawTeamScores "1" seta cg_voiceRadio "0" seta cg_voiceGlobal "1" seta cg_soundGlobal "1" seta cg_soundFrag "1" seta cg_weaponMenuFast "1" seta cg_bodyTime "10" seta team_identity "marinesoldier1" seta outfitting "AAAAA" seta cm_playerCurveClip "1" seta fx_debug "0" seta fx_countScale "0.330000" seta fx_nearCull "0" seta logfilename "autoexec.log" seta dmflags "0" seta cl_voice "0" seta details "5" seta cl_punkbuster "1" seta ui_noNetCheck "0" seta g_suddenDeath "1" seta g_voiceTalkingGhosts "0" seta gt_simpleScoring "1" seta gt_flagReturnTime "30" seta scr_conspeed "9999" seta cg_numMarks "50" seta ui_objectives "0" seta g_banIPs "" seta g_filterBan "1" seta g_availableWeapons "2222222222211" seta com_zonemegs "16" seta g_gore "1" seta g_alternateSort "0" seta g_radarFix "1" seta g_coloredTeamPlayNames "1" seta g_teamTokensOnly "1" seta g_awards "1" seta g_briefcaseBeepDelay "8" seta g_weaponsfile "ics" seta gt_jihadDefendPts "3" seta gt_jihadweapon "1" seta cbctrl_rectoggle "vstr cbctrl_rec" seta bobpitch "0.001"